![]() ![]() As mentioned above, an Assassin's top priority after dealing lots of damage is to stay alive, and what better way to do so than to be healed? If doing the Mage player a kindness wasn't enough to convince the Assassin, picking up mana orbs will also heal the party for a small amount and, perhaps most intriguingly, provide the player who picked them up with charge towards their ultimate. With any luck, the promise of building towards a juicy ultimate can be enough intrinsic motivation for Assassin players to be prioritizing picking up mana orbs at all times.īlightbound is designed so that each character in a particular class plays similarly, meaning players can use these general strategies and apply them to any Assassin hero of their choosing. This means it falls in the hands of the Assassin (and the Warrior) to collect these mana orbs and provide their support with their resource needed for healing. The unique interplay with this mechanic is that Mages, being a ranged support class, will always want to be as far away from the action as possible. Mana orbs are dropped by slain enemies who were hit by the Mage's third base attack in their attack chain. Mana orbs are the Mage's class resource in Blightbound and are required for the Mage to be able to heal the party. ![]() This means that for players to be maximizing their damage, they'll want to continually be keeping this mechanic in mind when deciding where to position themselves in a fight. ![]() The default Assassin character Scarlet will also deal 100% bonus damage with Backstabs thanks to her passive ability. Naturally enough, this means that all Assassin characters will deal increased damage when attacking enemies from behind. That's a lot of value packed into one ability, so Assassin players should be sure to interrupt every attack they possibly can to gain the most bang for their buck.Īssassins have a mechanic built into their base attack called Backstab. That means that a successful interrupt at three combo points can do a maximum of 360% weapon damage and build 37% ult charge. If successfully interrupted, not only will the boss's attack be canceled, but the interrupt will deal an additional 120% of the Assassin's weapon damage, as well as granting the player an extra 25% ultimate charge. When a boss's attack can be interrupted, players will see a large Execute icon next to the boss's health bar, creating something of a small quick-time event. In Blightbound, the interrupt is tied to the Assassin class ability, "Execute." Execute can be performed once a player has used base attacks to build up any amount of the Assassin's class resource, known as "combo points." Players then spend these combo points to cast Execute, dealing 80% of their weapon damage and gaining 4% ultimate charge per combo point spent. These are moves specifically designed to instantly stop an enemy from casting a high damaging ability, thereby preventing damage while staying on the offensive. Blightbound borrows another unique mechanic from MMOs in the form of the interrupt. ![]()
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